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Daewon Hwang's Projects

avatars4all icon avatars4all

Live real-time avatars from your webcam in the browser. No dedicated hardware or software installation needed. A pure Google Colab wrapper for live First-order-motion-model, aka Avatarify in the browser. And other Colabs providing an accessible interface for using FOMM, Wav2Lip and Liquid-warping-GAN with your own media and a rich GUI.

b3d_mocap_import icon b3d_mocap_import

addon for blender to import mocap data from tools like easymocap, frankmocap and Vibe

blendarmocap icon blendarmocap

realtime motion tracking in blender using mediapipe and rigify

curve-fitting-ransac icon curve-fitting-ransac

Curve fittings using Least Squares, Total Least Squares and RANSAC. Homography and Singular Value Decomposition

detectron icon detectron

FAIR's research platform for object detection research, implementing popular algorithms like Mask R-CNN and RetinaNet.

easypyspin icon easypyspin

cv2.VideoCapture like wrapper for FLIR Spinnaker SDK

handtracking icon handtracking

Building a Real-time Hand-Detector using Neural Networks (SSD) on Tensorflow

imavatar icon imavatar

Official repository for CVPR 2022 paper: I M Avatar: Implicit Morphable Head Avatars from Videos

kekoxtutorial icon kekoxtutorial

전 세계의 멋진 케라스 문서 및 튜토리얼을 한글화하여 케라스x코리아를 널리널리 이롭게합니다.

mmpose icon mmpose

OpenMMLab Pose Estimation Toolbox and Benchmark.

mocapnet icon mocapnet

We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance

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