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Job Bug about gta-rp HOT 4 CLOSED

RoxiiCz avatar RoxiiCz commented on June 16, 2024
Job Bug

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Comments (4)

sjlehtonen avatar sjlehtonen commented on June 16, 2024

This should be fixed in the next update, it was a problem with the ClientCheckpoint.cs

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RoxiiCz avatar RoxiiCz commented on June 16, 2024

Do you know how long it will take for that Update ?
Ive found it in the ClientCheckpoint.cs but i really dont have a Ideo to fix that o.O

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sjlehtonen avatar sjlehtonen commented on June 16, 2024

Replace these and try:

/// <summary>
        /// Ran when entity enters the client checkpoint
        /// </summary>
        /// <param name="shape">Shape</param>
        /// <param name="entity">Entity, usually player</param>
        private void EntityEnteredCheckpoint(ColShape shape, NetHandle entity)
        {
            if (this.onEnterCheckpointEvent != null)
            {
                if ((API.shared.getEntityType(entity) == EntityType.Player && entity==this.client.handle) || (API.shared.getEntityType(entity) == EntityType.Vehicle && API.shared.getPlayerVehicle(client) == entity))
                this.onEnterCheckpointEvent.Invoke(this, entity);
            }
        }

        /// <summary>
        /// Ran when entity exits the client checkpoint
        /// </summary>
        /// <param name="shape">Shape</param>
        /// <param name="entity">Entity, usually player</param>
        private void EntityExitedCheckpoint(ColShape shape, NetHandle entity)
        {
            if (this.onExitCheckpointEvent != null)
            {
                if ((API.shared.getEntityType(entity) == EntityType.Player && entity == this.client.handle) || (API.shared.getEntityType(entity) == EntityType.Vehicle && API.shared.getPlayerVehicle(client) == entity))
                    this.onExitCheckpointEvent.Invoke(this, entity);
            }
        }

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RoxiiCz avatar RoxiiCz commented on June 16, 2024

It works thank you soo much ! <3

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