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Hi there 👋

🔭 I’m currently working on:

Released:

  • CrappyHelpers - A libary with helpful functions for Maya/Nuke/Web-tooldevelopment

Released Soon:

Web Apps:

  • Galarie - A WebApp for Organizing Color when producing a Movie. (An interactive Web Colorscript/Contact Sheet)
  • Koie - A WebApp for notetaking and sharing simple tools in a CG Pipeline
  • Rooms - A simple peer to peer chatting app with review capabilities.
  • Hyperreel - Create an interactive experience for your Showreel by displaying your shot-breakdown and additional information linked to the timecode.

Maya Tools and Plugins:

  • MayaAnimExporter (working title) - Tool for quickly exporting Animations to Lighting.
  • MayaFrustumCull (working title) - Take back control of your scene. This tool puts all objects outside of the camera into a Maya set so it can be controlled seperately. (Including include/Excludes with Selection, Wildcards and Regex)
  • MayaLightGroupHelper (working title) - Tool for managing Lightgroups in Maya (Currently Supports Arnold/Redshift)

Standalone/Multiplatform:

  • HdBlu (working title) - A simple custom Path Tracer and Hydra Render delegate
  • StyleDescription - Streamlined workflow for working with stylized looks consisting of a custom USD schema, a set of OSL Shader and coresponding C++ nodes for nuke.
  • Shelff - Asset Manager for a Serverless decentralized pipeline

Simon Blüthenkranz's Projects

appleseed icon appleseed

A modern open source rendering engine for animation and visual effects

usd icon usd

Universal Scene Description

vscode-maya icon vscode-maya

A Visual Studio Code extension with support for coding for Maya.

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