Comments (5)
You need the depth normals texture and I think URP has it with deferred rendering or even forward. So it should be possible.
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Is there another way to make the atmospheric scattering work without Depth Normal Textures?
because Unity URP doesn't support Depth Normals Textures.
The atmospheric scattering material looks the same in both engines in the inspector, but in URP the material is invisible.
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It does have depth normals. Also, I don't think you can do it without a depth normal map.
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I'm sorry if i ask stupid questions it's because i have 0 knowledge in shaders.
but it says here that it doesn't support Depth + Normals.
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newer ones do. I guess this one for 2019 doesn't
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