Comments (1)
I have all three of those types of controllers (a DS4, a Logitech F310 XInput controller, and a Hori Real Arcade Pro. 3), so I can implement those three. I also suggest other XInput and DS3/DS4 arcade sticks, like the Mad Catz ones. From looking at a Mad Catz stick's layout, it appears the correct arcade-identical layout wouldn't match the layout appropriate for real XInput gamepads, so XInput arcade sticks will have to be handled specially; the same is true of my HRAP3 vs. a DS3 (HRAP3 is a PS3 controller). So I guess we should first check if an arcade controller is connected from a preset list, then default to regular gamepad layout otherwise.
Part of implementing this correctly is changing to separate SDL2 "joystick" input and "controller" input. "Joystick" is for any joystick device with numbered axes and buttons, "controller" is for XInput style controllers with the ability to use the named A/B/X/Y etc. buttons, or non-XInput controllers that SDL2 has built-in mappings to XInput controls for.
from shiromino.
Related Issues (20)
- Add World Rule and "Cross-Rules" for all modes. HOT 10
- Practice Mode: garbage lines, additional lag HOT 1
- Document grading criteria of Pentomino C mode HOT 1
- Don't render mouse pointer HOT 6
- (Possible bug, but please retain!) Changing view is possible in main menu HOT 2
- Route CLI output to text file HOT 3
- Track time/pieces placed at counter stop
- Timings aren't accurate HOT 2
- Latest build can't be executed HOT 1
- BUTTONESCAPE is not compatible with arcade controls HOT 3
- Pentominoes P and Q fail some very plausible finesse kicks HOT 1
- There are some memory leaks
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- Installation Issues (Not sure where else to post this) HOT 2
- Difficulty 100 is not a uniform distribution HOT 4
- shiromino.sqlite collision
- Field not dropping on line clear in G1 credits roll
- Feature Request: Play bell/ringing sound effect when player hits 99 twice HOT 1
- Bug: Abnormal Exit Corrupts Database, Prevents Restart
- Web port
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from shiromino.