Comments (5)
It seems I've add an mistake into load queue. You may try to use fixed
fxcanvas.swf from beta 4 (svn/v/0.2(beta4)/). BTW loadImage() renamed to
loadImages().
Please drop a line here to confirm that it works.
> I try to load an image in a canvas. Still trying to solve
> but it seems that calling it from URLs with ports (http://test:8080/images...
doesn't work at all.
If you have a solution could you send me a patch? If not I will try to fix this
in upcoming beta.
Original comment by [email protected]
on 22 Jan 2011 at 7:43
- Changed state: Accepted
from fxcanvas.
It doesn't seem to be fixed. I updated the swf (only) and still got
http://localhost:8080/:8080/image.png
Original comment by [email protected]
on 24 Jan 2011 at 10:40
from fxcanvas.
Checkout:
http://code.google.com/p/fxcanvas/downloads/detail?name=fxcanvas-0.2%28beta4%29-
supersonic.zip&can=2&q=
It should be fixed.
Original comment by [email protected]
on 5 Feb 2011 at 4:17
from fxcanvas.
Well, it seems to be fixed, yes. But it seems that beta4 is missing the Canvas
loadImage method. It has loadImages which will do the same though.
Original comment by [email protected]
on 5 Apr 2011 at 9:50
from fxcanvas.
Original comment by [email protected]
on 7 Apr 2011 at 6:43
- Changed state: Fixed
from fxcanvas.
Related Issues (12)
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