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Comments (4)

shedaniel avatar shedaniel commented on September 25, 2024 2

Thanks for reporting this issue! I have several things planned for the next update, and hopefully I can sneak a fix for this in as well.

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su226 avatar su226 commented on September 25, 2024

It seems that this mod will cause OpenGL error if your GPU is too old. (Doesn't support GLSL 1.5/OpenGL 3.2)
I'm playing "Benchmark II" modpack on ArchLinux, delete this mod will be fine.

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Awakened-Redstone avatar Awakened-Redstone commented on September 25, 2024

It seems that this mod will cause OpenGL error if your GPU is too old. (Doesn't support GLSL 1.5/OpenGL 3.2)
I'm playing "Benchmark II" modpack on ArchLinux, delete this mod will be fine.

Yeah, I'm playing without it.
I don't really expect a fix honestly.

This is more so people with the same issue can find the cause easier.

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falxie avatar falxie commented on September 25, 2024

I think that it's possible this prevents MangoHud from working with this mod installed with Linux.

[2022-08-26 04:58:18.880] [MANGOHUD] [error] [gl_renderer.cpp:143] ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile vertex shader!
[2022-08-26 04:58:18.880] [MANGOHUD] [error] [gl_renderer.cpp:143] ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile fragment shader!
[2022-08-26 04:58:18.880] [MANGOHUD] [error] [gl_renderer.cpp:161] ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link shader program! (with GLSL '#version 410
')
java: ../mangohud/subprojects/imgui-1.81/imgui.cpp:7053: void ImGui::ErrorCheckNewFrameSanityChecks(): Assertion `(g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?"' failed.

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