Comments (4)
Thanks for reporting this issue! I have several things planned for the next update, and hopefully I can sneak a fix for this in as well.
from betterloadingscreen.
It seems that this mod will cause OpenGL error if your GPU is too old. (Doesn't support GLSL 1.5/OpenGL 3.2)
I'm playing "Benchmark II" modpack on ArchLinux, delete this mod will be fine.
from betterloadingscreen.
It seems that this mod will cause OpenGL error if your GPU is too old. (Doesn't support GLSL 1.5/OpenGL 3.2)
I'm playing "Benchmark II" modpack on ArchLinux, delete this mod will be fine.
Yeah, I'm playing without it.
I don't really expect a fix honestly.
This is more so people with the same issue can find the cause easier.
from betterloadingscreen.
I think that it's possible this prevents MangoHud from working with this mod installed with Linux.
[2022-08-26 04:58:18.880] [MANGOHUD] [error] [gl_renderer.cpp:143] ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile vertex shader!
[2022-08-26 04:58:18.880] [MANGOHUD] [error] [gl_renderer.cpp:143] ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile fragment shader!
[2022-08-26 04:58:18.880] [MANGOHUD] [error] [gl_renderer.cpp:161] ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link shader program! (with GLSL '#version 410
')
java: ../mangohud/subprojects/imgui-1.81/imgui.cpp:7053: void ImGui::ErrorCheckNewFrameSanityChecks(): Assertion `(g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?"' failed.
from betterloadingscreen.
Related Issues (20)
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from betterloadingscreen.