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Deckbuilder game about the experience of poverty
We could make any positive resource counts flash when the player clicks the "next turn" before confirming end turn.
And also fix the layout to support 4 columns if necessary.
There are already separate functions in Action.js that return a true/false for whether the obtain/perform is valid.
We could extend this function to also return a "reason" if the requested move is not valid, and then provide that feedback in the UI.
Potential UI changes:
Status effects are temporary conditions.
For now they are defined by:
Update the text at: https://github.com/shaoster/apex2021/blob/main/src/component/Keyword.js#L237
Consider re-using text at https://github.com/shaoster/apex2021/blob/main/src/component/Keyword.js#L133
In the hand "To Obtain" should just be removed.
We'll just avoid using Remodel-style game mechanics.
Instead, we should consider adding clearer information for cost to play.
Currently it's a bit hard to grok how many turns you have until the major events.
Having a centralized place where you can see all past and upcoming events makes things easier to keep track of.
It should just keep playing its current song in loop.
Events can trigger song change.
The styling for the text shadows is at https://github.com/shaoster/apex2021/blob/main/src/App.css#L143
See https://developer.mozilla.org/en-US/docs/web/css/text-shadow for how the text-shadow style works.
The #fff just means white
. In CSS, colors can be represented a couple of ways:
black
. This is not preferred.rgba(<redvalue>,<greenvalue>,<blue value>,<transparency)
.Not all of the options necessarily involve buying with money.
Some opportunities cost energy instead.
If we:
...then the "attention" resource becomes scarce again to force players to choose between various options.
Create an Events concept.
Events can:
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