Name: Shane Celis
Type: User
Company: Seawisp Hunter, LLC
Bio: I'm an evolutionary robotics researcher turned gamedev, making fun virtual robot toys that hint at artificial evolution.
Twitter: shanecelis
Location: Burlington, VT
Blog: http://seawisphunter.com
Shane Celis's Projects
General-purpose abstractions for incremental computing, in Rust
A C++ library for the Age-Layered Population Structure Evolutionary Algorithm
A "hello world" for autoconf and automake
Jekyll-ready and full featured clone of Ghost's Casper theme
Clojure in Unity
Rust library to create good looking prompts in the terminal
A multiplayer Voxel Engine written in C.
A .NET Standard library to calculate odds or outcomes of parimutuel bets using a totalizator.
A refreshingly simple data-driven game engine built in Rust
A collection of Bevy assets, plugins, learning resources, and apps made by the community
This crate recognizes input sequences and send events
A Bevy plugin that integrates FunDSP into Bevy.
Real-time procedural generation of maps, textures, terrain, planets and more!
Multiplies texture values in HSL color space
A simple pan and orbit camera for the Bevy game engine
Official Rapier plugin for the Bevy game engine.
An old school terminal shader for the bevy game engine
A video glitch effect for bevy
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Automatically exported from code.google.com/p/bitcoinsharp
Promises library for C# for management of asynchronous operations.
Upload documentation straight to GitHub Pages, maintaining branch separation and history
A simple, ASP-like embedded logic programming language for games
Front Cover jekyll theme
Teddy Ruxpin hack with text to speech capabilities