Comments (15)
Duplicate of #9507
from fnf-psychengine.
Found the way to fix it bassically there are 2 copies of arrows that you hit a movie clip and and a graphic most people go into the arrow assets and select everything and generate a spritesheet boom the game crashes
from fnf-psychengine.
wrong it still doesnt work
from fnf-psychengine.
waittt i was wrong i might just need to readd the weird long note press thing that i thought was the problem
from fnf-psychengine.
got the same crash again D:
from fnf-psychengine.
I DONT UNDERSTAND THE CRASH WHY DOES IT KEEP CRASHING
from fnf-psychengine.
WHY THE FUCK ARE THE NOTE ASSETS SO WEIRDLY MADE
from fnf-psychengine.
i tried everything fixing anything that was wrong nothing worked same crash I DONT GET IT ima go to sleep if i tried more i'd go insane
from fnf-psychengine.
Don't reopen, it's a duplicate and you never even posted your files
from fnf-psychengine.
here are the assets and dont reopen what?
from fnf-psychengine.
oh yeah i noticed the problem
from fnf-psychengine.
i dont get it
from fnf-psychengine.
from fnf-psychengine.
Flash CS6 Typically doesnt work with fnf psych, no idea why. Maybe migrate to CS5.5
from fnf-psychengine.
Describe your bug here.
Bassically i tried making note assets using flash cs6 and it didnt work i litterally tried everything diffrent encodings the default xml nothing work please somebody who knows anything about this help all i kept getting was this : trumNote.hx (line 139) flixel/group/FlxGroup.hx (line 175) flixel/group/FlxGroup.hx (line 175) flixel/addons/ui/FlxUIState.hx (line 212) MusicBeatState.hx (line 66) PlayState.hx (line 2878) flixel/FlxState.hx (line 203) flixel/FlxGame.hx (line 747) flixel/FlxGame.hx (line 677) flixel/FlxGame.hx (line 551) openfl/events/EventDispatcher.hx (line 402) openfl/display/DisplayObject.hx (line 1399)
Uncaught Error: Null Object Reference Please report this error to the GitHub page: https://github.com/ShadowMario/FNF-PsychEngine
Crash Handler written by: sqirra-rng
Command Prompt/Terminal logs (if existing)
No response
Are you modding a build from source or with Lua?
Source
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
All i did is mainly add some songs and made sprites
@jan-doez-animationz
the problem is that the encoding of the .xml files exported in Flash CS6 is UTF-16 and Psych Engine (HaxeFlixel) uses and only allows the utf-8 encoding, I use Flash CS6 and I will tell you what I do so that you can use sprites exported in Flash CS6
- I export the sprite
- I open the exported .xml with my code editor (Sublime Text, although it can also be Visual Studio Code or Atom)
3.And I save the .xml with utf-8 encoding with BOM (in the save tab there is an option that says save with encoding...)
And ready you can use the sprite (in your case the notes)
Note: You should not modify the .xml at all, just save it again but with its new encoding.
from fnf-psychengine.
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from fnf-psychengine.