Comments (2)
This also fixed a bug in saving. works as intended where the user is notified if they don't save. they can go to another sculpture. then go back and the editor will still recognize that it wasn't saved.
It could be useful to prevent someone from navigating to another route without saving / we could prompt them with the same pop up before they navigate away with unsaved changes.
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actually, wait that's a huge problem when you're editing a sculpture in /new. #41
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Related Issues (20)
- Include three.js endpoint in Share Page HOT 1
- Fix formatting of code editor + console HOT 1
- Add Landing Page + Featured Projects w/ CMS HOT 1
- Firefox Error HOT 1
- Error loading SP in Oculus browser HOT 1
- Unable to sign up HOT 2
- Finish documentation HOT 2
- private sculptures
- Docs page explaining API categories, and what each does and hows its used HOT 1
- saving with syntax errors causes page to crash without displaying editor HOT 5
- 😄 Convert glsl sculps -> JS
- Fix Nav Bar to scale on smaller devices / turn into Hamburger
- Make /embed use a transparent background HOT 6
- Fix broken grid HOT 1
- Fix Editor Resize HOT 1
- Action Bar HOT 1
- Share Modal HOT 1
- Screen shots with transparent background show up black HOT 2
- Setup Github Sponsor / Open Collective
- add command / to comment out code on editor
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