Comments (2)
Hey @FireDrunk
glad to hear that you like it!
Regarding your question: All generated matrices are instances of a GameMatrixImpl (most are subclasses/interfaces). The Solver class takes a GameMatrix in the constructor and does not insist to have a Riddle instance.
The one hint that you're probably needing:
The line above is the value for internal mapping of "unset" / free values in riddles. The code doesn't care too much for Riddle or GameMatrix as far as I remember. Riddles are just matrices with a certain amount of "unset" cells. Riddle just distinguishes whether a cell was settable by the user.
Feel free to give this a try. If you still feel you'd prefer some more explicit code, feel free to give me some hints and/or post a pull request.
Let me know if you find a solution that suits your needs!
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Since I didn't hear anything anymore, I presume my explanation above solved the problem.
Please reopen if you still feel that there's a need for new functions.
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