Comments (10)
Seems like probably a good idea to mention packages somewhere either in building or main README to suggest their usage? Especially after we have ubuntu/debian as well.
We should probably also add an example of how to use the installed convert scripts to write to homedir where .desktop file will be set to look. Unless that is to be rolled into main game soon? Or simply preferred to wait.
oldlaptop noted the debian wiki is outdated and pointed me to https://github.com/oldlaptop/uqm-deb/blob/master/uqm-0.7.0/debian/rules in IRC. So I may take a look at that in the future.
We also need opus libs built for ubuntu (as per #90). If we get them built for Travis we should be able to drop those package file into OBS and use them for building openage for debian.
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Until asset stuff is sorted out, one can create ~/openage
and then create a symbolic link to from ~/openage/assets
to /path/to/dev/assets
and it loads from .desktop file / menu entry!
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Depends on #95.
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i'd say it's too early for this! developers need to tinker with a cloned repo, not the installed binaries
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I would definitely not expect developers to be using this. and yes probably too early.
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After we decided on the versioning in #93, we will probably release minor advancements very often (tm). These can then be packaged by anyone who likes, i wouldn't consider this as a task for the project itself, this is up to the distro users/packagers.
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Agree that anyone can package. I just wanted to track this so anyone interested in project could see/contribute. Not sure what we want to do with the result which is working nightly openSUSE/Fedora packages and some initial work on debian/ubuntu (need to build dependencies unfortunately).
Perhaps a link in one of the various READMEs or the main one?
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Created git repo for the script I created to make nightly packages https://github.com/boombatower/obs-git-update
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This could actually be done once #397 is closed, building the master branch as whatever distro packages.
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Small update (win builds): As long as we are working on a stable Kevin win-setup
I was setting up a build and packaging pipeline at Appveyor. You will find nightly packages for Windows 32bit/64bit here.
I will try to create *.deb and AppImages in the nearer future and release them there, too.
To create *.deb packages I want to use our already established cmake/cpack buildsystem:
https://cmake.org/cmake/help/v3.16/cpack_gen/deb.html
And convert these then to AppImages with this tool:
https://github.com/simoniz0r/deb2appimage
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Related Issues (20)
- Pure fixed-point math functions HOT 6
- Fixed point math constants HOT 3
- Fixed point intermediary type HOT 1
- CLI parameters for window settings HOT 2
- CLI parameter for engine start mode
- "error: βDictβ is not a member of βnyanβ" during build HOT 7
- Can't build with clang, error: "jthread is supported now, remove custom definition" HOT 4
- Asset conversion issue, AttributeError: 'NoneType' object has no attribute 'readable' HOT 6
- Adding PR/ISSUE Templates for this repo HOT 7
- Asset path type is incorrectly used HOT 5
- error: Couldn't find qml root folder HOT 15
- Test fail when building with GCC 13.2.1 HOT 10
- Error launching game, uncaught exception(s) HOT 25
- openage game: error: the following arguments are required: --modpacks HOT 4
- Running Error on Mac osx 13.4(Macbook M1 Pro ARM architecture) HOT 1
- FATAL: terminate has been called uncaught exception std::exception of type std::__1::system_error: thread::join failed: Invalid argument HOT 2
- Multiple cmake issues when trying to build HOT 4
- Submission to Steam HOT 2
- OpenGL error when launching on Wayland HOT 11
- CMake can't find toml11 on Linux Mint 21.2 HOT 4
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