Comments (6)
If I recall right, we reproduced some of the blending bugs the original game has. Can you provide a screenshot of the same terrain pattern with blending turned off (space)? I'll try to reproduce it in my AoE2 installation.
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I created new terrain. Here screens with on/off blending.
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In AoC, water is always surrounded by a tile of Beach, its blending rules for water+ are sub-optimal at best π
e; original AoC shallow water + grass: https://i.imgur.com/9lcOGZJ.png
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It's not a bug it's a feature
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Question is: Do we want to blend
- exactly like AoC
- equally well as AoC
- better than AoC?
I think ATM we're blending "equally well". Just try it out in AoC's scenario editor; the blending is incredibly easy to break.
The actual issue here is that beach isn't automatically placed when placing water.
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Related bug: #87
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