Comments (3)
Updated in c237db5
But... guess what? It's time to update again! This time the API for specifying load/store ops against framebuffers on render pass creation has changed.... so you need to update again 🙃
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Looks like part of the API has become deprecated: RenderPassEncoder EndPass method is now End.
This is not reflected in the Emscripten WebGPU bindings yet - https://github.com/emscripten-core/emscripten/blob/a02b254dfedce9c8a26b9bc3f9a11561f9adeb58/system/include/webgpu/webgpu_cpp.h#L893
This change is breaking in Chromium - https://source.chromium.org/chromium/chromium/src/+/main:out/Debug/gen/third_party/dawn/emscripten-bits/webgpu_cpp.h;l=935;drc=0366351bbd562c89684c861a1c8be1eb84e0f42e
This might be okay for now, but at some point the build will be broken.
Open an issue up with Emscripten to discuss possible resolution of the issue.
from sanctify-game.
Also (and this is really weird) - the master up-to-date Dawn build is not giving the same errors the Chromium build is giving - my guess is there's a flag in there somewhere.
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Related Issues (14)
- Extern with FetchContent requires way too many downloads and too much time in configuration step HOT 2
- Implement aspect ratio locking to main game
- Mobile controls
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- Implement basic character animations HOT 1
- Create v0.1 level geo HOT 1
- Integrate Recast for navmeshes HOT 3
- Fix weird web mouse movement failure HOT 1
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