Comments (2)
Hi,
I don't think you will be able to skip the signalling, as the SDP exchange is needed to get the handshake (STUN -> SCTP over DTLS) working. At least I don't think browsers will connect to the server without proper signalling. However, if you don't want to use HTTP for signalling and want to do something custom, you can check the interface at Wu.h, it's platform independent and at the moment there are 2 implementations using it (WuHostEpoll, WuHostNode).
I'm not sure if I understand your second question, so feel free to correct me: the server handles connections for you, you can support multiple connections by storing the WuClient
pointers somewhere, passed to you inside the WuEvent
struct defined at Wu.h
You can receive and send data both on the client and server. Do you mean receiving data on the client side or server side?
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Closing this since it has been over a month.
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Related Issues (16)
- Add license & contact information HOT 1
- Work on memory usage HOT 3
- make webUDP a lib not server. HOT 8
- *** No rule to make target `Release/obj.target/WebUDP/../WuHostNode.o' HOT 6
- Can you provide a client test example ? HOT 2
- WebUDP don't need a stun server and a signaling server? HOT 5
- EchoServer don't send "Server Hello" in DTLSv1.0 HOT 19
- Client mode HOT 2
- Windows backend HOT 1
- Using with SCTP HOT 3
- How often to poll WuUpdate HOT 2
- Add support for OpenSSL 1.1 HOT 1
- Firefox README note
- Efficient WuHostServe is buggy HOT 1
- Insecure SHA1 for certificate signature
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