Comments (15)
@MadBanny I can't understand Russian, but would you mind moving the links under the Russian Language I added on the sidebar? I am not sure how it is going to work out, but may be it's better? No rush, it's just to see if it's a bit tider
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Some examples about binding between the Systems and Unity's built-in components such as Rigidbody and Colliders might be good. For example "How to communicate with the Rigidbody?"
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Hey, I have read all of @sebas77 articles and have been reading through the ECS.Vanilla to try and implement this ECS with a monogame project.
When making a EntitySubmissionScheduler
to pass into the engine root. The method that is the WeakAction
parameter inside the EntitySubmissionScheduler
's schedule method, should that WeakAction
be just be a method that is called in the game's primary Update() in it's lifecycle?
also are there any other modifications i might need to look at to get it running in a non unity environment?
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@Blucky87 if you need help this weekend I may be available! Hope to see it working in monogame :)
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@sebas77 I won't be able to really get started until the end of this semester at university. I be posting in the gitter chat with architecture questions and will be happy to give some feedback.
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may 10th. but I start an internship on jun 4. I think I should have enough time to get something up and running. I plan to make just a simple 2d secret of mana style game. nothing complicated, but I want to have testable code, and implement good design patterns and practices. be sure to watch my repo otiose for updates.
I stopped after implementing rebindable controls because I didn't like the ECS the monogame framework Nez uses. I very much like the idea of sequences in svelto.ecs as well as your entityview idea, but I have't really started to use it yet, just reading the code. I would like to make some wiki posts also.
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cool very good.
I am also thinking, if any of you have any question, you can add the question in the FAQ section and I reply when I have the time.
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Any news on this?
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@MadBanny thanks a lot for the Russian version! Soon I will update it to the 2.5 version
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@sebas77 First of all, thank you for the useful tool. I'll wait for the update
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Related Issues (20)
- Multiple FindGroups Issue HOT 3
- Performance improvement for `NB<T>` HOT 5
- IReactOnDisposeEx doesn't run at all HOT 1
- Errors in readme HOT 1
- [3.5.0-pre] Filter.Add behavior changed, throws exeption HOT 1
- [3.5.0-pre] Group compound warning triggers for Svelto base types HOT 1
- [3.5.0-pre] Key not found exception when removing the same entity multiple times HOT 1
- Preallocating after entities have been created results in corrupting the entity reference table. HOT 2
- NativeEGIDMultiMappers (and possibly EgidMultiMappers) optimization HOT 1
- error CS0246: The type or namespace name 'ConditionalAttribute' could not be found HOT 1
- nuget package is compiled as debug HOT 18
- is there network example? HOT 1
- ICompositionRoot.OnContextDestroyed called twice in Example2-Unity Hybrid-Survival HOT 2
- Question about why Svelto's log is default StackTraceLogType.None HOT 2
- Use `Enum.GetNames` to replace the need of a struct for `ISequenceOrder` HOT 2
- `NativeEntityFactory` cannnot create ExtendibleEntityDescriptors HOT 2
- `SortedJobifiedEnginesGroup` does not implement `IJobifiedEngine` HOT 1
- GroupHashMap throws exception when serializing entity in group using bytemask HOT 2
- QueryEntities Unlimited Components HOT 3
- test discussion
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