Comments (10)
I get error CS0234 in Unity itself too btw. The project is an empty project.
from tiled2unity.
Hey Red,
While I am not sure what the issue is on your end, I've been able to get it working following this process. (Unity 5.2.2f1 / Xubuntu 15.10)
- After downloading the
Tiled2UnityLite
andcs-script
zip/7z files and extracting both to myDownloads
folder ... - In Unity3d, do
Assets
>Import Package
>Custom Package
and target theTiled2Unity.unitypackage
, click import once you get the popup and you'll see a Tiled2Unity folder in your project'sAssets
folder. - cd into the
cs-script
folder in Downloads and type the followingmono ./cscs.exe ../Tiled2UnityLite.cs -s=0.01 ../../Pictures/Game\ Maps/Demo\ Map.tmx /home/xdhilex/Unity3D/RM2KDEV\'s\ 2D\ RPG/Assets/Tiled2Unity
which breaksdown to mono
>./cscs.exe
>Tiled2UnityLite
>options
>.tmx file location
>Unity3D project destination
Once you confirm that it's working correctly, you can move the necessary scripts wherever. Hope this helps.
Tiled2UnityLite
CS-Script
CS-Script on Mono Guide
from tiled2unity.
Hi Red, which file is giving you that error and what library is it saying doesn't exist in the namespace? Are you using Visual Studio or MonoDevelop?
It sounds like Unity has created your C# projects with missing references. If so, which project is it? The editor or runtime version?
Sent from my iPhone
On Dec 31, 2015, at 4:24 AM, RedEagleMGN [email protected] wrote:
I get error CS0234 in Unity itself too btw. The project is an empty project.
—
Reply to this email directly or view it on GitHub.
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Red, I think the problem may be due to your platform selection being WebPlayer and that has finally become deprecated enough that Tiled2Unity will no longer work with it (its version of the Mono API is too old and Unity is no longer supporting it).
If you switch to another platform (like PC, Mac & Linux Standalone) will it work?
from tiled2unity.
Good news, I updated unity and it worked!
from tiled2unity.
Good to hear. I think it may have been because UnityEngine.Assertions was
introduced in Unity 5.1. I'll work around that for other people that may
still be on Unity 5.0.
Some people have ran into a similar problem when the platform is Web
Player. Unfortunately, that's an issue with Unity deprecating that platform
but I have updated Tiled2Unity so users are at least notified when that's
the problem.
On Sun, Jan 3, 2016 at 8:23 PM, RedEagleMGN [email protected]
wrote:
Good news, I updated unity and it worked!
—
Reply to this email directly or view it on GitHub
#25 (comment).
from tiled2unity.
I am trying for 3 hours to find where is my prefab, Unity changed plateform settings...
Thank you for your help :P
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Are there any warnings or errors in the console output window in Unity?
Sent from my iPhone
On Jun 9, 2016, at 12:38 AM, Dalhen [email protected] wrote:
I am trying for 3 hours to find where is my prefab, Unity changed plateform settings...
Thank you for your help :P—
You are receiving this because you modified the open/close state.
Reply to this email directly, view it on GitHub, or mute the thread.
from tiled2unity.
If you have this problem, BUT you get no errors and no prefab, you may be doing what I did.
After you hit the B.A. Export button, DO NOT EXIT the Tiled2Unity app. Just click on Unity.
When I realized that I was clicking export, thinking it exported already to the project. I would then close the application. Then i would switch to unity. It does not move your items to unity unless it is still open and you click on unity after exporting.
from tiled2unity.
In my case, I didn't receive any error message, and even so, I can't export my map from tiled to unity using tiled2unity for mac. I tried also the light version and the windows version, even so, the map doesn't is exported. I have tried to change the name of my directories, and even so, I can't export the map. I don't know which I can try to do it. Any ideas?
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Related Issues (20)
- Error Report HOT 22
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- Animations won't play on objects on Object Layers HOT 5
- Tiled2Unity exports only .xml and creates no prefab / Preview complains about index out of range HOT 2
- "The object you are trying to replace does not exist or is not a Prefab." HOT 6
- Unity Android and Tiled2Unity Blurred Textures Issue HOT 2
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- Issue HOT 2
- Vertex numbers in meshes changing into "Infinity" or "NaN" after export HOT 2
- After i export a map with tiled i find it on prefab HOT 1
- How do i fix these compiler errors? HOT 1
- Tiled- why does it say it cant find my files
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