Comments (4)
Agreed, this would be a fantastic feature!
I actually forked the repo in order to add this functionality myself (searching for Tiled2Unity folder in all folders, rather than only at the root), but when Unity 5 came out, I ended up reverting in order to get the latest T2U changes. Support for this out-of-the-box would make keeping my project folder organized a lot easier :)
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Hi guys. Sorry for the late reply (life and such) but I just put a new version of Tiled2Unity that allows you to have the Tiled2Unity folder anywhere in your Unity project.
http://www.seanba.com/tiled2unity-files.html
Best,
Seanba
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No worries Seanba! Thanks for looking into this - it's really helpful :)
from tiled2unity.
Awesome! Thanks so much, this'll really help out with keeping the ol' assets folder cleaned up :)
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Related Issues (20)
- Error Report HOT 22
- Tileset file does not exist HOT 4
- Object reference not set as an instance while parsing layer data as Xml elements. HOT 3
- Tiled2Unity: “Object reference not set to an instance of an object” HOT 5
- After recent update: FileNotFoundException and NullReferenceException, import stalls forever
- Preview scale?
- Tiled2Unity doesn't import map with textures into Unity
- Error Finding Textures HOT 3
- Animations won't play on objects on Object Layers HOT 5
- Tiled2Unity exports only .xml and creates no prefab / Preview complains about index out of range HOT 2
- "The object you are trying to replace does not exist or is not a Prefab." HOT 6
- Unity Android and Tiled2Unity Blurred Textures Issue HOT 2
- ICustomTiledImporter not called
- Warning: Rectangle has no width/height HOT 2
- Importing map problem. Getting error missing texture HOT 4
- Issue HOT 2
- Vertex numbers in meshes changing into "Infinity" or "NaN" after export HOT 2
- After i export a map with tiled i find it on prefab HOT 1
- How do i fix these compiler errors? HOT 1
- Tiled- why does it say it cant find my files
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