Zach Schuermann's Projects
Advent of Code
Monitoring NVIDIA GPUs status using Datadog
An open-source storage layer that brings scalable, ACID transactions to Apache Sparkโข and big data workloads.
A native Rust library for Delta Lake, with bindings into Python
distributed builds for C, C++ and Objective C
An Emacs configuration for the stubborn martian vimmer
Shell/editor configs
SIMD version of is_ascii
Backup your whole GitHub
Retro groove color scheme for Vim
A static website compiler library in Haskell
Expose your local endpoints to the Internet
Complete interactive development program for Haskell
Galaga-like space shooter implemented on an LPC1769
Graph League of Legends playtime history.
League of Legends time-checking application
Framework for writing Linux kernel modules in safe Rust
Live wait application in Rust using Server Sent Events
๐ Declarative, asynchronous scraper utility.
Minifier tool/lib for JS/CSS/JSON files
The Missing Semester of Your CS Education ๐
A concise 2D implementation of Mรผller's interactive smoothed particle hydrodynamics (SPH) paper in Rust
Fall 2017 Numerical Methods project implementation in Python
๐ A delightful community-driven (with 1,300+ contributors) framework for managing your zsh configuration. Includes 200+ optional plugins (rails, git, OSX, hub, capistrano, brew, ant, php, python, etc), over 140 themes to spice up your morning, and an auto-update tool so that makes it easy to keep up with the latest updates from the community.
2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in Rust
2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in Rust with WASM + WebGL
2018 OU Predict-a-thon code for team Windows XP (Zach Schuermann and Sam Jett)
aka "Bayesian Methods for Hackers": An introduction to Bayesian methods + probabilistic programming with a computation/understanding-first, mathematics-second point of view. All in pure Python ;)