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ThomasGorisse avatar ThomasGorisse commented on June 18, 2024

I think it has been fixed recently.
Can you try cloning this repo and using modules directly before I publish a new release ?

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stevenb9 avatar stevenb9 commented on June 18, 2024

I'm having the same issue, the actual model is rendered correctly but to me it looks like it takes the first texture it can find and applies it to the complete model. I tried exporting GLB from blender,simlab, i tried with with and without baked textures. the baking seems to destroy the complete model in my case

  • I tried the latest code by editing the gltf sample, same result model will only render the first? texture over the whole model.
  • I just found out that exactly the same model & code will render textures correctly in 18.6&18.7 (18.4 will crash with the same code but thats probably unrelated)
  • In 18.9 and 18.8 the issue is present

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suryanadiminti99 avatar suryanadiminti99 commented on June 18, 2024

I think it has been fixed recently.
Can you try cloning this repo and using modules directly before I publish a new release ?

Sure, Thankyou

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suryanadiminti99 avatar suryanadiminti99 commented on June 18, 2024

@ThomasGorisse I tried with this repository . still i am facing same issue with models .

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suryanadiminti99 avatar suryanadiminti99 commented on June 18, 2024

@ThomasGorisse

RenderableInstance renderableInstance = transformableNode.getRenderableInstance(); renderableInstance.animate(k).setDuration(durTime); renderableInstance.animate(k).setStartDelay(milli); renderableInstance.animate(k).setRepeatMode(ValueAnimator.RESTART); renderableInstance.animate(k).start();

How to play multiple animation tracks at a time

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ThomasGorisse avatar ThomasGorisse commented on June 18, 2024

@suryanadiminti99 Don't mix issues. Put this in the Discussions sections.

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suryanadiminti99 avatar suryanadiminti99 commented on June 18, 2024

@suryanadiminti99 Don't mix issues. Put this in the Discussions sections.

oh sorry... Sure .

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