Related Issues (20)
- Generate tangent vectors with a W component
- OpenTK 4.0
- Port VectorUtils and TriangleListUtils to Rust and add C# bindings
- Simplify shader loading HOT 1
- SFShaderLoader avoid redundant shader compilations
- Add support for non interleaved vertex attributes to generic mesh HOT 1
- Use exceptions for more severe shader errors
- Use nameof for throwing argument exceptions
- Add way to tell if UniformBlock.SetValue succeeded
- Add missing sampler parameters
- Use boolean return values for void functions where appropriate
- Validate buffer writes for uniform blocks
- All shader logs show ID 0 HOT 1
- Optimize redundant shader compilations for ShaderLoader
- Return a byte array instead of Bitmap for Texture.GetBitmap
- Validating buffer accesses where stride > element size, read last element
- Framebuffer reading poor performance from flipping image
- Set buffer subdata from single struct
- Move frame timing code to another project
- Fix samplers not being setting when textures are the same
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from sfgraphics.