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iOS app not detected about fabricplugin HOT 8 OPEN

sarriaroman avatar sarriaroman commented on September 18, 2024
iOS app not detected

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Comments (8)

Justin-Credible avatar Justin-Credible commented on September 18, 2024

The platforms/ios directory must exist before the plugin is added (cordova platform add ios needs to be executed before cordova plugin cordova-fabric-plugin). This is because a build hook runs on after_plugin_install to update the XCode (or Android) projects.

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nidhoeggr09 avatar nidhoeggr09 commented on September 18, 2024

Yes, this was the case. Do you have any other ideas what could have gone wrong?

Is there maybe something to consider when building the iOS version or when building the same app for multiple platforms? Are there know complications with other cordova plugins? Do i maybe need to "allow" the web communication on iOS?

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Justin-Credible avatar Justin-Credible commented on September 18, 2024

You can open the iOS project in XCode and verify that the build hook added the "Fabric.io Crashlytics" build phase script.

screen shot 2016-08-04 at 12 51 03 pm

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nidhoeggr09 avatar nidhoeggr09 commented on September 18, 2024

Looks good so far. Can it be a problem with the dashboard? Do i have to do anything there? Always when i try to click "Add app" it detects my Android version and displays it. But that shouldnt be a thing, right?

screen shot 2016-08-05 at 00 05 28

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Justin-Credible avatar Justin-Credible commented on September 18, 2024

At this point you should be able to launch via XCode on a device or the
simulator and your app should show up in Fabric. If it still isn't showing
up you should look in the XCode console to see if there are any errors.

On Thu, Aug 4, 2016 at 3:10 PM, nidhoeggr09 [email protected]
wrote:

Looks good so far. Can it be a problem with the dashboard? Do i have to do
anything there? Always when i try to click "Add app" it detects my Android
version and displays it. But that shouldnt be a thing, right?

[image: screen shot 2016-08-05 at 00 05 28]
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nidhoeggr09 avatar nidhoeggr09 commented on September 18, 2024

You were right, there is an error! Now i copied the whole VS project folder to my virtual machine and tried to build the project in XCode. I'll get the following error (although it never showed up when doing the remote build in Visual Studio on my PC):

/Users/thomas/Library/Developer/Xcode/DerivedData/MyProjectXY-hgdrjzjfgbqnjsczzjvhlrjmjkif/Build/Intermediates/MyProjectXY.build/Debug-iphonesimulator/MyProjectXY.build/Script-9A2435C036BF40FFA9766920.sh: line 2: ../../plugins/cordova-fabric-plugin/lib/ios/Crashlytics.framework/run: Permission denied

Now the first thing i would do is to try to get it run on the mac. I am not so familiar with OSX - where and of what would i change the permission?

The second step would be to get it run via the remote build in Visual Studio. Do you have and experiences with it? I think since Visual Studio 2015 Community, many people are using it like i do to create Cordova apps (install-vs-tools-apache-cordova, taco.tools).

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Justin-Credible avatar Justin-Credible commented on September 18, 2024

It looks like the run binary doesn't have execute permission, most likely because the directory was copied over from an NTFS file system. You could chmod +x it, but it would probably be best to remove the platforms and plugins directories, re-add the platforms, and re-add the plugins on the OS X machine.

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nidhoeggr09 avatar nidhoeggr09 commented on September 18, 2024

Sorry for my late response, but my dog had a fight with my smartphone and unfortunately he won :)

I managed to get it working with the steps you said:

  1. Copy project folder to virtual machine
  2. Remove platform ios
  3. Remove fabric plugin
  4. Add platform ios
  5. Add fabric plugin
  6. Prepare ios
  7. Open and build in XCode

It's not an ideal solution since i have to do this every time i want to build a release version. But for now it should be sufficient. Thank you for be so patient with me!

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