Comments (10)
@nejcgalof @pranaygp Weird behaviour indeed. I will investigate this when I'll have some time.
I keep you posted.
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@nejcgalof I fixed the bug, can you confirm with the latest version of the lib please ?
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I will try to strip down the project as soon as posible, it may be related to how blaze templates work in meteor. Codepen is not relevant in this case. For android I'm using the cordova/phonegap compile functionality of meteor.
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@nejcgalof can you create a codePen for this please?
It will be easier to understand the problem.
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Here I write fast example from my biggest example. Codepen Maybe something not important in this page.
If click second icon, then pause(5), then again second and again pause. Then click last for clearing. Then again press second and then pause. Here you see, first time pause not working, second time work. This is my problem, why not pause animation sometimes? And sorry for bad example, but here I found a problem.
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Just to add to what @nejcgalof said:
After clearing and hitting the second icon, then pausing, it doesn't actually pause. However, if you hit pause again, it does pause. This may have something to do with clearing ( played around with the codepen extensively)
@sarcadass any thoughts on what might be causing this?
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Yes, it works. Thank you.
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I'm using the latest version (1.0.6) on a meteor app.
granimInstance.pause() doesn't work consistently, on the browser, sometimes it does pause, but most of the time it doesn't.
When compiling the app for android it never works.
Thanks for your help.
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@fcobcn could you try recreating the issue and post code here or open a codepen. Would help us debug :) thanks
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Also, for Android. How are you using granim? In a React Native app?
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