Comments (5)
It sadly is. Part of this is client limitations. The client automatically forbids using /tell in dungeon areas iirc.
And even if that wasn't the case, i would at least make it optional so you could ither emulate the behaviour of retail, or choose not do have it that way.
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Actual Chat and error when not found implemented, forgot to reference this.
Errors for bound by duty and busy ( etc ) missing
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I don't think bound by duty restrictions are relevant anymore given that retail doesn't have that limitation and it never made sense to begin with too
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Retail allows tell chat during dungeons now?
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Nevermind, thought it was the case but I'm wrong 😩
It's a bit of a lame limitation though, is it really worth implementing?
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Related Issues (20)
- Cancelling aethernet with Escape-Key crashes the world server
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- Any commands for instance map phase transition? HOT 2
- Adding new IPC code definition? HOT 4
- Fail to build Sapphire HOT 1
- The variable 'housingIndex' is being used without being initialized HOT 8
- I don't know what I'm doing wrong , please help. HOT 1
- Failed to build Sapphire HOT 2
- Player.h build error
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