Comments (3)
mSceneObject.getTransform().setRotation(1.0f, BoundsValues.getFloatList().get(0), BoundsValues.getFloatList().get(0), BoundsValues.getFloatList().get(0)); // ... mSceneObject.getTransform().setRotation(1.0f, BoundsValues.getFloatList().get(1), BoundsValues.getFloatList().get(1), BoundsValues.getFloatList().get(1));
This is probably a genuine bug - but what are the values returned by BoundsValues.getFloatList().get(0)
and BoundsValues.getFloatList().get(1)
? Please try to give us self-contained bug reports that we can reproduce and triage.
from gearvrf.
private static final float UNPICKED_COLOR_R = 0.7f;
private static final float UNPICKED_COLOR_G = 0.7f;
private static final float UNPICKED_COLOR_B = 0.7f;
private static final float UNPICKED_COLOR_A = 1.0f;
BoundsValues.getFloatList().get(0) = Float.MIN_VALUE = 1.4E-45
BoundsValues.getFloatList().get(1) = Float.MAX_VALUE = 3.4028235E38
mSceneObject = getColorBoard(1.0f, 1.0f);
private GVRSceneObject getColorBoard(float width, float height) {
GVRContext gvrContext = TestDefaultGVRViewManager.mGVRContext;
ColorShader mColorShader = new ColorShader(gvrContext);
GVRMaterial material = new GVRMaterial(gvrContext, mColorShader.getShaderId());
material.setVec4(ColorShader.COLOR_KEY, UNPICKED_COLOR_R, UNPICKED_COLOR_G, UNPICKED_COLOR_B, UNPICKED_COLOR_A);
GVRSceneObject board = new GVRSceneObject(gvrContext, width, height);
board.getRenderData().setMaterial(material);
return board;
}
from gearvrf.
BoundsValues.getFloatList().get(1) = Float.MAX_VALUE
Thanks - it's probably an over (or under) flow error. Would you take a look, @guodongrong? jni/objects/components/transform.h
defines
float rotation_pitch() const {
return glm::pitch(rotation_);
}
I see that glm::pitch() takes an precision
type parameter, but I don't know enough about (quaternions or) glm to start poking around.
from gearvrf.
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