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thomasflynn avatar thomasflynn commented on July 2, 2024

Actually, the SceneObject->setPickingEnabled() api that you added calls down to attachEyePointeeHolder() which adds the entire object mesh as the mesh to pick against. So, it is already picking against the actual mesh.

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JonShemitz avatar JonShemitz commented on July 2, 2024

Well, yes, but pull request #126 changes the default picking to use a bounding box ... and one can always create an eye pickee manually.

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thomasflynn avatar thomasflynn commented on July 2, 2024

ah, was comparing against what was already merged. fair enough. yeah, there could be a flag to continue on to the actual mesh. meaning the user would opt-in to the more expensive check.

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chenchao1407 avatar chenchao1407 commented on July 2, 2024

As far as I can see, in short, the closer, the worse; the farther, the better...

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liaxim avatar liaxim commented on July 2, 2024

This looks pretty old. I don't see action items. Planning to close.

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