Comments (2)
Escargot is an EcmaScript engine for mid-range devices, i.e. you have a few MBytes of memory for each JS instance. JerryScript is an EcmaScript engine for low-end devices, with 64K or less memory. So in Escargot you have much more freedom to implement features and performance optimizations because the memory constraints are less tight.
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Perfect, exactly what I need.
Thanks.
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Related Issues (20)
- Benchmark Escargot using compression option HOT 1
- Crash case
- make excludelist error HOT 4
- Temporal with BigInt or With Integer HOT 5
- [Debugger] error in tcp send HOT 6
- How vscode recognize source code HOT 46
- Where is escargot used? HOT 4
- Object pattern parsing bug HOT 1
- `RELEASE_ASSERT at src/interpreter/ByteCodeGenerator.h (233)` HOT 2
- segfault HOT 6
- Function release HOT 2
- RegExp error HOT 1
- Incorrect backtrace line-columns info HOT 4
- ICU issue
- Updating Unicode Identifier Ranges HOT 1
- ES.Next HOT 8
- [Debugger] ESCARGOT_MESSAGE_RELEASE_FUNCTION triggered while receiving the source code HOT 2
- Enable WebAssembly HOT 3
- Is it possible to trigger the garbage collection? HOT 2
- Debugger crashes when the class have a default constructor and field initializers HOT 4
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