Comments (7)
Even better: Play the combo sound for each clear, based on the chain number,
like in the actual Puyo games.
Original comment by [email protected]
on 18 Jul 2010 at 5:09
from nullpomino.
[deleted comment]
from nullpomino.
Yeah, I noticed the problem during testing, but haven't gotten around to
actually fixing it.
What about SFX number = min(gemsCleared, 4) for Dr. Mario-style modes, and the
formula you suggested for Puyo-style modes?
Original comment by Poochy.EXE
on 18 Jul 2010 at 6:57
from nullpomino.
By "the formula", do you mean:
SFX number = min(blocks / 3 + 1, 4)
or:
SFX number = chain number
because I'd actually prefer the latter. More true to form.
Original comment by [email protected]
on 19 Jul 2010 at 7:50
from nullpomino.
I was thinking to use the line clear SFX based on clear size, and the combo
sounds based on chain size.
Original comment by Poochy.EXE
on 19 Jul 2010 at 8:11
from nullpomino.
Well, don't most games now use the 1chain sound for a regular clear?
Original comment by [email protected]
on 19 Jul 2010 at 9:09
from nullpomino.
At some point, this was changed to use chain SFX...
Original comment by [email protected]
on 31 Jul 2010 at 5:26
- Changed state: Fixed
from nullpomino.
Related Issues (20)
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