Comments (5)
Resolved in v1.2.0. kf_save
is deprecated and kf_savepath
is added. See the changelog for a list of changes.
from keyframes.
kf_load
reloads the keyframes_data.nut
file, script kf_load()
loads the named data itself. I'll probably rename kf_load
to kf_loadfile
to prevent this confusion.
Keyframe and path datas are separate, you'll need to save and load them separately with kf_save
and kf_savekeys
.
Unless you're saving the final path for the sole purpose of playing back, I suggest always saving keyframes, as you can always compile keyframe data, but cannot get keyframes from compiled path data.
from keyframes.
Right. Would it be worth renaming the kf_save
command to make this more obvious?
from keyframes.
This difference is indicated in the command list, after compile, after save, and after load. How do you think it could be made more clear?
from keyframes.
Perhaps kf_savecompiled
would be better?
from keyframes.
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from keyframes.