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samisalreadytaken avatar samisalreadytaken commented on September 27, 2024 4

Resolved in v1.2.0. kf_save is deprecated and kf_savepath is added. See the changelog for a list of changes.

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samisalreadytaken avatar samisalreadytaken commented on September 27, 2024

kf_load reloads the keyframes_data.nut file, script kf_load() loads the named data itself. I'll probably rename kf_load to kf_loadfile to prevent this confusion.

Keyframe and path datas are separate, you'll need to save and load them separately with kf_save and kf_savekeys.

Unless you're saving the final path for the sole purpose of playing back, I suggest always saving keyframes, as you can always compile keyframe data, but cannot get keyframes from compiled path data.

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djmattyg007 avatar djmattyg007 commented on September 27, 2024

Right. Would it be worth renaming the kf_save command to make this more obvious?

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samisalreadytaken avatar samisalreadytaken commented on September 27, 2024

This difference is indicated in the command list, after compile, after save, and after load. How do you think it could be made more clear?

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djmattyg007 avatar djmattyg007 commented on September 27, 2024

Perhaps kf_savecompiled would be better?

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