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Accessing Pools about scripthookrdr2dotnet HOT 3 CLOSED

saltyq avatar saltyq commented on August 18, 2024
Accessing Pools

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Comments (3)

KyronicSpecs avatar KyronicSpecs commented on August 18, 2024 1

Got it to work by :

 public static List<Ped> GetAllPeds()
        {
            List<Ped> pedList = new List<Ped>();

            int arraySize = 1024;
            int[] peds = new int[arraySize];
            int pedCount = worldGetAllPeds(peds, arraySize);

            for (int i = 0; i < pedCount; i++)
            {
                pedList.Add(new Ped(peds[i]));
            }

            return pedList; //Array.ConvertAll(peds, handle => new Ped(handle));
        }

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Saltyq avatar Saltyq commented on August 18, 2024

World.GetAllPeds() relies solely on
[DllImport("ScriptHookRDR2.dll", ExactSpelling = true, EntryPoint = "?worldGetAllPeds@@YAHPEAHH@Z")] public static extern int getAllPeds(int[] arr, int arrSize);

I've cleaned out all memory offsets from the source, so if there is a crash when calling GetAllPeds(), then it is a ScriptHook issue

Is there a dialog box that appears on crash? Saying something related to "worldGetAllPeds"?

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thatoneguy650 avatar thatoneguy650 commented on August 18, 2024

World.GetAllPeds() is not crashing for me but it is returning 0 every time.

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