Comments (10)
They are currently hard coded for debugging purposes. The intention was to remove them after the plugin had proved to be stable. Perhaps it is stable enough to consider doing that now. Have you had any stability issues otherwise?
from just_waveform.
So far so good, it is stable enough in my app to go to production.
Thanks for you great work on this package and other audio ones 👍
from just_waveform.
Hi @ryanheise , any news on hiding the log please?
from just_waveform.
I've just added it to my plans for the next work batch.
from just_waveform.
I've just pushed a commit that suppresses the logs. Would you like to test it and let me know for both iOS and Android whether it works as expected?
from just_waveform.
thanks @ryanheise
It is working on iOS & Android.
The only problem (not related to the logs) I am facing is when I have a lot of waveforms loading at the same time, some of them stop loading, I don't know if you ever experience it?
from just_waveform.
Simultaneous decoders is not a feature, but there is an open pull request for it if you'd like to test it.
from just_waveform.
I would also mention that each platform may have its own limit on how many simultaneous decoders you can run. because they are resource intensive. In your app, you might be able to code around that limitation by using some sort of processing pool where processes get queued beyond the pool's maximum size.
from just_waveform.
I would also mention that each platform may have its own limit on how many simultaneous decoders you can run. because they are resource intensive. In your app, you might be able to code around that limitation by using some sort of processing pool where processes get queued beyond the pool's maximum size.
I agree with the approach you recommend. I will actually update my code to only load the waveform for visible widget in order to limit the possible simultaneous decoders. (My work case is a chat with vocal messages)
from just_waveform.
Closing as this is now published.
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Related Issues (20)
- Is there a way to draw waveform from Uint8List directly from buffer ? HOT 3
- Web support HOT 3
- Question: Cant follow along with example code HOT 1
- add support window HOT 9
- Waveform from a Stream<Uint8List> HOT 1
- PlatformException(ExtAudioOpenURL error, ExtAudioOpenURL error, null, null) HOT 3
- extract from ipod-library HOT 3
- Frozen on 99% while generating. HOT 5
- How to cancel the waveform processing before done? HOT 2
- Example code load asset error HOT 5
- Detect silence and pauses within audio using the waveform generated HOT 7
- Align waveform bars to center HOT 1
- PlatformException(ExtAudioOpenURL error, ExtAudioOpenURL error, null, null) HOT 3
- just_audio integration HOT 3
- just_audio waveform design HOT 1
- Just audio wavefrom HOT 1
- %loading every reload on waveform HOT 3
- is the library working today HOT 3
- how to implements a proper WaveformZoom? HOT 2
- if audio is large enough, streamBuilder will use old sources and new one alternatively after being rebuilt
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