Rogier van der Weerd's Projects
Following Chili's advanced game programming tutorials
Learning 3D fundamentals / Direct3D
My solutions of adventofcode.com/2019 aoc2019
Trying to keep up. C++
Recursive solution implemented (using <algorithm>, <numeric>)
Algo challenge - dots on 2d; calculate number of rectangles
AOC2019_D18_opt
Advent of Coed 2021
Own implementation, work in progress
Box2D integration with Chili engine (Intermediate 25 homework)
Inverse Pendulum Testbed for control law visualization (box2d)
My solution to BoxPusher problem using BFS and Reinforcement Learning with console visualization (LC1263)
Experimenting with inheritance/polymorphism
Create an automated online puzzle solver based on computer vision and mouse control. (requires opencv4, e.g. through vcpkg)
Solving airport connections problem with own graph class
My implementation of Graph data structure applied to flight scheduling and robot navigation
My two implementations of map class (incl. iterator): dynamic array, hashmap
My three implementations of a Priority Queue class (vector, binary heap tree in a dynamic array, doubly linked list)
Chili's Fartanoyed game implementation starting at T20
learning git command line
Chili's Poo game - Tutorial execution
Snake implementation (most naive solution with only one array[fieldsize] data structure)