Comments (4)
I donno if relevant but one can simulate a reasonable degree of simple local inheritance without overloading by using inherent methods on a parent types whose subtypes are specified using type parameters rust-lang/rfcs#349 (comment) so generic methods on the polymorphic base become available to all children. In practice, one often needs sealed traits once this gets heavier, so then maybe a true trait interface makes sense, but sometimes the situation is quite simple.
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Something new to addon for cell if anyone work on cell. https://plv.mpi-sws.org/rustbelt/ghostcell/
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@simonsan
Strategy pattern: https://medium.com/swlh/strategy-design-pattern-in-rust-5f5486cd294c
I can add it here.
Nice, for sure! 💯
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Today I discovered https://github.com/udoprog/patterns where game engine patterns
are collected and I was wondering if that might be a good idea to add these patterns in this repository. I opened an issue to discuss this and see what is the general stance on it over at udoprog/patterns
: udoprog/patterns#1
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Related Issues (20)
- Add double panic mentioning for RAII guards HOT 1
- Clarify parts of Lenses and Prisms chapter HOT 11
- Borrow Checker Patterns HOT 2
- Clarify paragraph in Generics as Type Classes
- Clarify naming convention of `build()` in section 3.2.1 HOT 1
- Design Patterns, Strategy has unclear identifier `Context` and `run` mentioned. HOT 1
- View type
- Translations HOT 6
- Incorrect text in Command pattern description
- Translation: Persian HOT 5
- Is this example wrong ? HOT 1
- Printing the book should not inherit theme colours HOT 1
- Extract code into runnable Rust files HOT 4
- Translate: Vietnamese HOT 2
- Typo in idioms/coercion-arguments.md HOT 3
- Add pdf renderer and link rendered book
- Consistent Headline Capitalization? HOT 1
- Incompatible definition of Mutex::lock (or MutexGuard)
- Foo Bar (ad nauseam)
- SOLID principles don't really apply to Rust programs
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