Comments (6)
thanks, it's handy to have the necessary bugfixes in with the rest of the todo! 👍
I've found an issue with this: there are two moves with
"$id": "Ironsworn/Moves/Delve/Reveal_a_Danger"
. One of them is a Delve alternate, so it seems like it would be easy enough to just add_alt
to the end of the ID.
i could swear i added something to fix this, but evidently it's missing... or i just plain forgot to rebuild the IS json. ill take a look when i get home, should be pretty quick fix.
complete move outcomes might be a bit longer since that requires more human decision making. can prob automate a good chunk of it though. 🤔
from dataforged.
this is at least 75% done at present. most of the work so far has been revising the SelectInput
object to accomodate a single Ironsworn asset, Masked (which sets a stat and a condition meter with the same option). it'll make that object more flexible, at least. this means some breaking changes, but that's less of a big deal now that it's packaged in node.
from dataforged.
much of the structure is done... for items that exist in both games, anyways. doing the data entry/revision to bring moves/assets to parity w/ starforged isn't complete -- might be a couple weeks before i can tolerate doing that again, ha
once that's complete, i'll need to revise some of the other datasworn content to match some of the conventions dataforged uses.
from dataforged.
I've found an issue with this: there are two moves with "$id": "Ironsworn/Moves/Delve/Reveal_a_Danger"
. One of them is a Delve alternate, so it seems like it would be easy enough to just add _alt
to the end of the ID.
Once that's fixed, I can merge ben/foundry-ironsworn#345, which will improve the Foundry UI by a leap.
EDIT: one more issue is that the outcomes aren't structured the way Starforged moves are, which I guess I'll also need before I can adopt these wholeheartedly.
from dataforged.
a draft of outcomes for all standard moves is included in 1.5.0 8cea237
from dataforged.
most recent snapshot of ironsworn data, 2.0 compatible
https://github.com/rsek/dataforged/tree/3b1495601174f6176c91d17dca57863032b1026e/dist/ironsworn
from dataforged.
Related Issues (20)
- Categories objects for moves and assets HOT 1
- Ensure all items in json are sorted by page number HOT 1
- Including dataforged as node package HOT 4
- deeper asset annotation HOT 1
- automatically generated json schemas HOT 1
- GUI for building dataforged-compliant hombrew content HOT 4
- packaging for python
- packaging for C# + nuget
- offer a relational DB in sqlite
- add remaining svg icons
- Query: Is Ironsworn data going to move in here as well? HOT 5
- update licensing info
- Duplicate ID in reveal a danger alt trigger HOT 1
- add documentation on best means of traversing oracle hierarchy
- update Scene Challenge moves for most recent update
- document divergences from 'canonical' content, e.g. scene challenge move "category"
- Non unique JSON ids HOT 2
- Grappler first 'Enabled' ability should be true HOT 4
- Convert links in moves.md to internal links
- Starforged Asset Blademaster, missing checkbox in 'Name' Input on third Ability
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from dataforged.