Comments (6)
Um, yea so.
This base is hardcore cringe, filled with outdated information/texts and using a detected hooking method.
Why would you even release a pile of trash like this into the wild.
You "removed" every possible feature there might be and just left basically empty source/header files behind.
Theres even 2018 fake angle code in your Anti Aim CPP file while there isnt even a glimps of a ragebot.This has to be a joke + a bad one.
https://github.com/T4zzuu/t4zzuheck-selfleak ?
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- consistent code style/naming convention
- well documented readme
already better then 99% of the available bases including yours
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@T4zzuu
- where information is outdated?
- yeah i heared about detected hook method and u not seen "test:" in vmt header, i will rework this on some days
- i not "remove", im shown example of functions against for begginers
- im wanna remove this too and u not seen "note" again
from qo0-csgo.
Code quality is better than most public bases, considering your GitHub repository, you're not in the place to talk about code quality. You can judge some practices that are game related, but you're not smart enough to actually see how this code can be beneficial for the community.
from qo0-csgo.
Code quality is better than most public bases, considering your GitHub repository, you're not in the place to talk about code quality. You can judge some practices that are game related, but you're not smart enough to actually see how this code can be beneficial for the community.
thanks
from qo0-csgo.
recoded hooks to undetected one
closed. 🤡
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Related Issues (20)
- Do not compile on Visual Studio 2022 version 17.3 HOT 2
- Help for qo0 v2? HOT 11
- fix for the crash HOT 1
- Error C4996 when attempting to build HOT 1
- How to change menu size? HOT 1
- outdated sig for CKeyValues::FromString
- minhook crash HOT 3
- Font HOT 1
- Question regarding CS:2? HOT 5
- configs format problem HOT 1
- compiler error while adding an array variable. serializing `std::vector` HOT 4
- forwarding arguments to hooks original calls HOT 1
- AddVariable should check if variable already exist? HOT 6
- CRT::StringPrint && CRT::StringPrintN should using stb_sprintf HOT 2
- CCSGOPlayerAnimState::Update bypass checks HOT 1
- Unable to move forward with fake yaw enabled due to micromovement when knife is out HOT 4
- animation update breaking HOT 7
- Night mode doesn't work if disable post processing is enabled first HOT 2
- sv_maxusrcmdprocessticks incorrect value HOT 3
- qo0-cs2 HOT 3
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