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GoogleCodeExporter avatar GoogleCodeExporter commented on May 20, 2024
Even better: Play the combo sound for each clear, based on the chain number, 
like in the actual Puyo games.

Original comment by [email protected] on 18 Jul 2010 at 5:09

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GoogleCodeExporter avatar GoogleCodeExporter commented on May 20, 2024
[deleted comment]

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GoogleCodeExporter avatar GoogleCodeExporter commented on May 20, 2024
Yeah, I noticed the problem during testing, but haven't gotten around to 
actually fixing it.

What about SFX number = min(gemsCleared, 4) for Dr. Mario-style modes, and the 
formula you suggested for Puyo-style modes?

Original comment by Poochy.EXE on 18 Jul 2010 at 6:57

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GoogleCodeExporter avatar GoogleCodeExporter commented on May 20, 2024
By "the formula", do you mean:

SFX number = min(blocks / 3 + 1, 4)

or:

SFX number = chain number

because I'd actually prefer the latter. More true to form.

Original comment by [email protected] on 19 Jul 2010 at 7:50

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GoogleCodeExporter avatar GoogleCodeExporter commented on May 20, 2024
I was thinking to use the line clear SFX based on clear size, and the combo 
sounds based on chain size.

Original comment by Poochy.EXE on 19 Jul 2010 at 8:11

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GoogleCodeExporter avatar GoogleCodeExporter commented on May 20, 2024
Well, don't most games now use the 1chain sound for a regular clear?

Original comment by [email protected] on 19 Jul 2010 at 9:09

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GoogleCodeExporter avatar GoogleCodeExporter commented on May 20, 2024
At some point, this was changed to use chain SFX...

Original comment by [email protected] on 31 Jul 2010 at 5:26

  • Changed state: Fixed

from nullpomino.

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