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GoogleCodeExporter avatar GoogleCodeExporter commented on May 20, 2024

Original comment by [email protected] on 7 Oct 2010 at 11:10

from nullpomino.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 20, 2024
Maybe navigation keys should be just removed. Purpose of them was to make 
nullpomino more userfriendly, but so far they only made things more complicated.

Original comment by [email protected] on 22 Oct 2010 at 6:05

from nullpomino.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 20, 2024
After taking a look at the mess the navigation keys have caused, I'm inclined 
to agree that they're causing more problems than they're solving. So another 
vote to just eliminate them.

Original comment by Poochy.EXE on 23 Oct 2010 at 1:20

from nullpomino.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 20, 2024
yeah this was a major issue (being forced to use the game keys to navigate) for 
me because my hard drop key doesnt correspond at all to "up" but I havent seen 
it brought up in all the Nullpomino topics on harddrop so I guess it isnt an 
issue for many people.
So I guess we can remove them although of course the best solution would be to 
fix the mess, if it's possible :)

Original comment by [email protected] on 23 Oct 2010 at 2:15

from nullpomino.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 20, 2024
The other solution I can think of is to use game keys in the menus, but also 
add optional keymap slots for menu-dedicated use, disallowing any overlap 
between the game and navigation keys. So for example, if you map hard drop to 
space and up to navi-up, you'd be able to press up OR space to move up in the 
menu, while you can also map hard drop to space and leave navi-up unset to use 
only space to move up in the menu.

For the time being, though, taking out all the navigation key stuff would 
definitely be an improvement. Maybe leave the navigation key config menu in but 
comment it out in the main config menu, since we might come up with a less 
messy way to implement it later.

Original comment by Poochy.EXE on 23 Oct 2010 at 5:45

from nullpomino.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 20, 2024
ok, actually my claims in first post here are incorrect, i was bit confused but 
it kinda works like it should. But yeah, i still think navigation keys made 
thing more confusing, but let's just get feedback from users and maybe we will 
get some good suggestions what to do about them.

Original comment by [email protected] on 26 Oct 2010 at 9:58

  • Changed state: Invalid

from nullpomino.

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