Comments (6)
Original comment by [email protected]
on 7 Oct 2010 at 11:10
from nullpomino.
Maybe navigation keys should be just removed. Purpose of them was to make
nullpomino more userfriendly, but so far they only made things more complicated.
Original comment by [email protected]
on 22 Oct 2010 at 6:05
from nullpomino.
After taking a look at the mess the navigation keys have caused, I'm inclined
to agree that they're causing more problems than they're solving. So another
vote to just eliminate them.
Original comment by Poochy.EXE
on 23 Oct 2010 at 1:20
from nullpomino.
yeah this was a major issue (being forced to use the game keys to navigate) for
me because my hard drop key doesnt correspond at all to "up" but I havent seen
it brought up in all the Nullpomino topics on harddrop so I guess it isnt an
issue for many people.
So I guess we can remove them although of course the best solution would be to
fix the mess, if it's possible :)
Original comment by [email protected]
on 23 Oct 2010 at 2:15
from nullpomino.
The other solution I can think of is to use game keys in the menus, but also
add optional keymap slots for menu-dedicated use, disallowing any overlap
between the game and navigation keys. So for example, if you map hard drop to
space and up to navi-up, you'd be able to press up OR space to move up in the
menu, while you can also map hard drop to space and leave navi-up unset to use
only space to move up in the menu.
For the time being, though, taking out all the navigation key stuff would
definitely be an improvement. Maybe leave the navigation key config menu in but
comment it out in the main config menu, since we might come up with a less
messy way to implement it later.
Original comment by Poochy.EXE
on 23 Oct 2010 at 5:45
from nullpomino.
ok, actually my claims in first post here are incorrect, i was bit confused but
it kinda works like it should. But yeah, i still think navigation keys made
thing more confusing, but let's just get feedback from users and maybe we will
get some good suggestions what to do about them.
Original comment by [email protected]
on 26 Oct 2010 at 9:58
- Changed state: Invalid
from nullpomino.
Related Issues (20)
- Something wrong when you fail to connect. HOT 1
- Soft drop fix was never looked at again after it was removed HOT 1
- screen is black HOT 6
- GIVEUP is triggered when a Multimedia key is pressed. [LWJGL Input] HOT 12
- Team Colors HOT 3
- Hold next frame/border improvements HOT 2
- Changing rule while on netplay does not actually change rule HOT 2
- Some buttons in lobby are not visible if lobby window is too small HOT 6
- 1on1 view not applied when joining 1on1 game in progress HOT 1
- Field grid is not displayed in slick and swing version HOT 3
- Game tuning and keyconfig accessible from lobby window HOT 1
- better win count display HOT 5
- next in big mode too big
- input from pause menu goes into game
- airankstool crash on start HOT 4
- people can't get ready in netplay to work HOT 4
- garbage meter in fractional garbage sometimes temporary disappears
- setting ; and ' keys does not work in slick.bat HOT 8
- Spectators cannot see field of player who is using big pieces HOT 3
- [NetServer] LinkedList: ConcurrentModificationException HOT 10
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