Comments (6)
I am looking into using Uno for Mac/Linux version.
Will try to rewrite the shader to SkSL since SkiaSharp is already included with Uno.
Image editing/ML code will also be rewritten to use SkiaSharp to avoid additional ImageSharp dependency.
Windows will continue to use UWP/ComputeSharp for performance.
SkSL example:
unoplatform/uno#13812
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I need to think about it, can be a fun exercise.
Creating Linux version would require rewriting the shaders to GLSL and using framework like Avalonia or Uno for Linux.
I would like to keep the UWP Windows version separate for performance.
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@rocksdanister that sounds great! Let us know if you need some support from our team 👍 !
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Thank you so much for considering my request. To be honest I am no developer so i did not understand any of the terms mentioned by you but I was able to come to a conclusion. that you are trying to do something bring a version for MAC/Linux.
Thank you so much for that.
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To be honest I am no developer so i did not understand any of the terms mentioned by you
No worries, I use github issue as a bookmark/todo list.
that you are trying to do something bring a version for MAC/Linux.
That is correct, yes.
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@rocksdanister Why not use Avalonia? What is performace difference of Avalonia with UWP and Uno?
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Related Issues (20)
- Live tile and lockscreen support
- Multiple monitors issue HOT 4
- Scrolling "feels" weird
- Night Backgrounds and Moon instead of sun when night HOT 2
- Fix dark border on clouds
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- Search animated icon is glitching HOT 2
- Switch SunCard to 24hr time format HOT 4
- Can you set current state to your wallpaper? HOT 1
- Issue when resizing
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- Weather sound
- Tiles not centered HOT 1
- Local time display
- FR: Utilize the app BG as Windows live wallpaper HOT 1
- Air Quality and other parameters for background animation HOT 1
- allow NOAA as a weather source HOT 1
- Provide builds here on GitHub HOT 1
- Detect my location HOT 2
- Desktop widget HOT 1
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