Comments (2)
For example when you buy from the market you pass the wallet (and thereby the responsibility for removing the correct amount of money) to the other class. This helps keep our classes cohesive
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Same as wallet but add functionality for ore and energy too
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Related Issues (20)
- User manual HOT 1
- Architecture Report
- Implementation report
- Testing report HOT 1
- Reintroduce Roboticon and Customization tests
- Replace testhelper.throws with the new throws
- Add new Tests to Market and tile class
- Remove Travis Build badge from readme
- Inventory.TransferTile throws argument out of range which is not appropriate
- Update market tests for tile purchasing with player rather than inventory HOT 1
- Market starting values HOT 1
- Move MaxQuantityPlayer can Buy/Sell into abstract player HOT 1
- Market runs out of money very quickly HOT 1
- Tests not implemented yet
- Comment code, mainly function documentation HOT 1
- Create the player guide
- Zip file of deliverables HOT 1
- Game executable on website
- Executable test plan
- Testing results
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