Comments (4)
After digging into the code a bit, I discovered a solution to append multiple events on the same key:
The instance - created by KeyboardJS.on('a') - returns another 'on'-function, which is capable of handling more than one event. So instead of doing this:
KeyboardJS.on('a', foo);
KeyboardJS.on('a', bar);
simply do this:
var instance = KeyboardJS.on('a');
instance.on('keyup', foo);
instance.on('keyup', bar);
Fiddle: http://jsfiddle.net/t2JmU/
Would be cool, if KeyboardJS.on could handle the workarround by itself, but i guess this solution will work just fine.
Thanks again for you great work here, sir.
Edit; for everyone facing the same problem:
I wrote a little wrapper to handle this issue: http://jsfiddle.net/RienNeVaPlus/UXbGQ/2/
from keyboardjs.
Hello there,
its me again; since there have been still some problems with the clear-function returned by my previous wrapper, i decided to always create an empty event first. It seems that the first level of an event always clears everything, even new assigned events (which might be intendet behavour?).
so this is my current workarround: http://jsfiddle.net/RienNeVaPlus/UXbGQ/8/ (always assign an dummy event first, then trigger the 'on' funktion of the created instance, bit of overload thogh..)
from keyboardjs.
This is a bug. Both should fire. I'll have a look.
from keyboardjs.
Fixed in KeyboardJS 2
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