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Comments (2)

dcty avatar dcty commented on July 26, 2024

I hava the similar problem

Server:
self.socket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
if ([_socket acceptOnPort:12222 error:nil])
{
NSLog(@"succeed,port:12222");
}

  • (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket
    {
    self.s = newSocket;
    NSLog(@"%@",newSocket.connectedHost);
    [_s readDataWithTimeout:-1 tag:123];
    }

In the simulator, everything is 100%,
in my iPhone4(iOS 5.0.1) - (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket
didn't call,but client told me is connected!

from cocoaasyncsocket.

chanhdatng avatar chanhdatng commented on July 26, 2024

Did this issue is solved ??? i have the same problem here!

from cocoaasyncsocket.

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