Comments (1)
I made some changes to the memory handling in the previous version - the kickstart now uses 1MB of memory, and the HRTmon ROM space is always allocated 512kB. So, from the pool of 4MB (which is shared between chipRAM, slowRAM, kickstart and HRTmon), if you use 2MB chipRAM, you will only have 512kB left for the slowRAM.
Since I know of no game / software that would require more than 512kB of slowRAM, this doesn't seem like a big limitation. Plus, it's not a good idea to use slowRAM with AGA, it could lead to problems.
from minimig-mist.
Related Issues (20)
- Sound issue: during intro of "Switch Blade II" game HOT 2
- Some idea for better Video. HOT 6
- Support for PCMCIA storage HOT 4
- Stuck or not detected key presses using joy_key_map in mist.ini
- USB mouse not recognized HOT 3
- Chaos Engine OCS : too slow when TURBO=CHIP not enabled
- Nexus 7 demo doesn't work and other issues HOT 3
- Question about SDRAM clock
- minimig core and analog joysticks HOT 1
- USB joystick disables DB9 mouse HOT 9
- Uridium 2 not loading
- Cache clear flag possible issue HOT 7
- [request] floppy interface HOT 1
- Race condition in Copper code? HOT 8
- Support digitizer audio input(emulate ADC on parallel port).
- http://www.minimig.net/ Can't access HOT 1
- Jimmy whites snooker
- Website hacked? HOT 1
- swos2020 doesn't work with blank adfs
- Oil Imperium - cannot control pipeline building minigame with mouse
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from minimig-mist.