Comments (2)
Short answer: yes!
Long answer: we're waiting for it to be out of beta. It'll involve a larger migration on our side as the bulk of the runtime code is actually auto-generated from our editor code. This guarantees high fidelity between what you see in the editor and what runs in the Flutter runtime (and less work for our small team), but it's a lot of code and it requires us to use portions of Flutter which aren't stable enough for our editor codebase.
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Duplicate of #38
from rive-flutter.
Related Issues (20)
- Failed run-time assertion due to RiveRenderObject.dispose() not calling super.dispose() at the end of the method HOT 5
- Update NDK version to latest HOT 3
- Rive file with text crash HOT 3
- Text - wrong font is loaded HOT 5
- Follow path not working HOT 5
- problem (cpp\include\rive/math/mat2d.hpp(17,5): error : definition of implicit copy assignment operator for 'Mat2D' is deprecated because ....]) compiling flutter project for windows HOT 24
- Accessing state machine controller / inputs for nested artboards via code HOT 7
- [BUG] Rive StateMatchine with multiple layers does not work properly HOT 5
- Jank on complex rive HOT 1
- Text feature error in Flutter App - "RangeError" HOT 2
- Rive animation freezes with Flutter Web in Chrome HOT 7
- [iOS] Some elements of an artboard seem to be positioned incorrectly. HOT 3
- Text rendering on (certain) Android devices will crash application due to `OutOfMemoryError` HOT 18
- Rive should have a mobile app to showcase our prototype HOT 1
- display an SVG image network HOT 2
- Hitting a random build error when building the Flutter module package for Android (.aar) with the Rive plugin HOT 2
- Support reproducible builds
- Flutter test breaks when using textRun HOT 2
- RiveRenderObject._toArtboard throws error HOT 1
- RangeError (index): Invalid value: Valid value range is empty: 0 HOT 4
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