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luigi-rosso avatar luigi-rosso commented on August 21, 2024

Oh interesting that's definitely not by design! You're saying that the animation stops rendering too early, basically before applying the final animation frame? Do you have an example/easy repro?

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imoldfella avatar imoldfella commented on August 21, 2024

It only happens randomly. I sort of have on my todo to dig into the code and fix it, but casual inspection suggests the delta time will sometimes skip frames if the cpu falls behind. Normally you wouldn't notice this and its the right thing to do, but for the very last frame it always needs to show it. If you play the animations in this fish https://preview.rive.app/file/fish2/9235 repeatedly, eventually the blink will stay closed or one bubble will stay on the screen.

Another workaround is to add a few final key frames instead of just relying on one, but just throwing out there that maybe the "always show final frame" rule might be the way to go.

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manastyretskyi avatar manastyretskyi commented on August 21, 2024

+1 here, I have an animation with opacity and last frames are skipped so the image is half visible

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luigi-rosso avatar luigi-rosso commented on August 21, 2024

Please try rive: ^0.6.8 which fixes this issue!

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