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Comments (5)

neuromancer avatar neuromancer commented on May 24, 2024

Follow steps in this forum post to install.

Which one exactly?

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rodneyrod avatar rodneyrod commented on May 24, 2024

@neuromancer Sorry I forgot to post the link. Edited my first post to include it.

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riperiperi avatar riperiperi commented on May 24, 2024

You seem to be missing the actual exception here, which should have been printed before this one I think. The exception you posted is the exception handler (opens a windows forms window) bailing.

If it doesn't print, I'll add a Console.WriteLine as the exception handler on linux platform instead of winforms.

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rodneyrod avatar rodneyrod commented on May 24, 2024

@riperiperi Yeah that was all that output on the console for me. I'll test it again with your addition once it gets pushed and post the results.

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haffmans avatar haffmans commented on May 24, 2024

I'm getting this exception using build master-653 (against a self-hosted server of the same build):

System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at FSO.Client.Rendering.City.CityGeometry.RegenMeshVerts (Microsoft.Xna.Framework.Graphics.GraphicsDevice gd, System.Nullable`1[T] range) [0x0045a] in <622d21402253448ba5fba434200361b6>:0 
  at FSO.Client.Rendering.City.Terrain.GenerateCityMesh (Microsoft.Xna.Framework.Graphics.GraphicsDevice gd, System.Nullable`1[T] range) [0x00042] in <622d21402253448ba5fba434200361b6>:0 
  at FSO.Client.Rendering.City.Terrain.GenerateAssets () [0x00000] in <622d21402253448ba5fba434200361b6>:0 
  at FSO.Client.Rendering.City.Terrain.Draw (Microsoft.Xna.Framework.Graphics.GraphicsDevice gfx) [0x00083] in <622d21402253448ba5fba434200361b6>:0 
  at FSO.Common.Rendering.Framework._3DLayer.Draw (Microsoft.Xna.Framework.Graphics.GraphicsDevice device) [0x0001e] in <f6e15d95b6d649108b4e335424a18e33>:0 
  at FSO.Common.Rendering.Framework.GameScreen.Draw (Microsoft.Xna.Framework.GameTime time) [0x000a5] in <f6e15d95b6d649108b4e335424a18e33>:0 
  at FSO.Common.Rendering.Framework.Game.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00007] in <f6e15d95b6d649108b4e335424a18e33>:0 
  at Microsoft.Xna.Framework.Game.DoDraw (Microsoft.Xna.Framework.GameTime gameTime) [0x0001c] in <b5e52e31afc14490a85267ae0f4e649c>:0 
  at Microsoft.Xna.Framework.Game.Tick () [0x001f3] in <b5e52e31afc14490a85267ae0f4e649c>:0 
  at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () [0x00021] in <b5e52e31afc14490a85267ae0f4e649c>:0 
  at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior runBehavior) [0x00082] in <b5e52e31afc14490a85267ae0f4e649c>:0 
  at FSO.Client.TSOGame.Run () [0x00000] in <622d21402253448ba5fba434200361b6>:0 
  at FSO.Client.GameStartProxy.Start (System.Boolean useDX) [0x00011] in <622d21402253448ba5fba434200361b6>:0 
  at FSO.Windows.Program.Main (System.String[] args) [0x00017] in <6d307d4ba050497fa133f5fa293b7afe>:0

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