Comments (5)
Follow steps in this forum post to install.
Which one exactly?
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@neuromancer Sorry I forgot to post the link. Edited my first post to include it.
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You seem to be missing the actual exception here, which should have been printed before this one I think. The exception you posted is the exception handler (opens a windows forms window) bailing.
If it doesn't print, I'll add a Console.WriteLine as the exception handler on linux platform instead of winforms.
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@riperiperi Yeah that was all that output on the console for me. I'll test it again with your addition once it gets pushed and post the results.
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I'm getting this exception using build master-653 (against a self-hosted server of the same build):
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at FSO.Client.Rendering.City.CityGeometry.RegenMeshVerts (Microsoft.Xna.Framework.Graphics.GraphicsDevice gd, System.Nullable`1[T] range) [0x0045a] in <622d21402253448ba5fba434200361b6>:0
at FSO.Client.Rendering.City.Terrain.GenerateCityMesh (Microsoft.Xna.Framework.Graphics.GraphicsDevice gd, System.Nullable`1[T] range) [0x00042] in <622d21402253448ba5fba434200361b6>:0
at FSO.Client.Rendering.City.Terrain.GenerateAssets () [0x00000] in <622d21402253448ba5fba434200361b6>:0
at FSO.Client.Rendering.City.Terrain.Draw (Microsoft.Xna.Framework.Graphics.GraphicsDevice gfx) [0x00083] in <622d21402253448ba5fba434200361b6>:0
at FSO.Common.Rendering.Framework._3DLayer.Draw (Microsoft.Xna.Framework.Graphics.GraphicsDevice device) [0x0001e] in <f6e15d95b6d649108b4e335424a18e33>:0
at FSO.Common.Rendering.Framework.GameScreen.Draw (Microsoft.Xna.Framework.GameTime time) [0x000a5] in <f6e15d95b6d649108b4e335424a18e33>:0
at FSO.Common.Rendering.Framework.Game.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00007] in <f6e15d95b6d649108b4e335424a18e33>:0
at Microsoft.Xna.Framework.Game.DoDraw (Microsoft.Xna.Framework.GameTime gameTime) [0x0001c] in <b5e52e31afc14490a85267ae0f4e649c>:0
at Microsoft.Xna.Framework.Game.Tick () [0x001f3] in <b5e52e31afc14490a85267ae0f4e649c>:0
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () [0x00021] in <b5e52e31afc14490a85267ae0f4e649c>:0
at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior runBehavior) [0x00082] in <b5e52e31afc14490a85267ae0f4e649c>:0
at FSO.Client.TSOGame.Run () [0x00000] in <622d21402253448ba5fba434200361b6>:0
at FSO.Client.GameStartProxy.Start (System.Boolean useDX) [0x00011] in <622d21402253448ba5fba434200361b6>:0
at FSO.Windows.Program.Main (System.String[] args) [0x00017] in <6d307d4ba050497fa133f5fa293b7afe>:0
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Related Issues (20)
- function request:export TSO xa audio HOT 1
- Build FreeSO with Mono under Linux HOT 4
- Build FreeSO for Android HOT 2
- High GPU/CPU usage with maximum graphic effects
- chemistry set flask sprite issue
- Option for making a local network server HOT 2
- Transparency issues in the 3D and hybrid modes
- Native Linux version? HOT 1
- Code for new workplaces in-game
- Sim Shuffle EOD (Group Skill Object) HOT 1
- Avatar Tool: Adding Skinning (Clothes) functionality
- the folder "FSOMonoGame" is empty HOT 1
- Volcanic.exe doesn't render properly on Linux HOT 1
- Great game!
- Installer Won't Let Me Install HOT 1
- Give the option for property owners/roommates and Administrators to reset money objects to their default state.
- Is this compatible with SimsVille? HOT 1
- Public API Additions
- http://freeso.org/ is down HOT 2
- Unable to download needed dependency, server's down! HOT 1
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