Comments (2)
- decided on snap to grid, placing objects with 'hover' idea
- grid only using a single into as implementation. only patching needs an array representation, and thinking about, it may not need it either.
- resolving collisions with map is irrelevant, map is now game objects.
from co-op-engine.
Issue looks done
from co-op-engine.
Related Issues (20)
- Global speed limit is too... limiting? HOT 7
- Shader for knockback / hit flashing HOT 2
- Physics bug... it's a tough one HOT 1
- Refactor Quadtree HOT 9
- Enrichment of pathfinding HOT 1
- Sound HOT 3
- An AI that hits back HOT 7
- A tower that shoots a projectile HOT 6
- Some Stock Particle Emitters and Decorators HOT 6
- Level system and basic game director HOT 3
- Refactor of game object HOT 4
- Sound Assets
- Particle Editor
- UI HOT 1
- Persistence
- Game Director
- Skill System HOT 1
- Towers
- Player Character
- Pathfinder creating loops
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from co-op-engine.