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DizzyEggg avatar DizzyEggg commented on August 23, 2024

So basically givemon always gives either a shiny mon or a regular one? And we would like a third random option? It could work, so that 0 - always normal, 1 - always shiny and any other value would be random. Does that sound good?

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Bassoonian avatar Bassoonian commented on August 23, 2024

So basically givemon always gives either a shiny mon or a regular one?

Correct

And we would like a third random option?

The issue is that the shininess became a locked value due to givemon being reimplemented from a debugging perspective, rather than the almost exclusively vanilla case where shininess is regularly left over to the RNG. I would personally go as far as vouching that the default value (i.e. 0) should cause a random roll and that other values (1 and 2, presumably) would result into either locking it as shiny or non-shiny

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mrgriffin avatar mrgriffin commented on August 23, 2024

I think #2806 might address givemon: https://github.com/rh-hideout/pokeemerald-expansion/pull/2806/files#diff-dcf69379dc1632054ee142ffde1654c1c89bd7d709495e2533c749691c088cd0R449

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Bassoonian avatar Bassoonian commented on August 23, 2024

Then it definitely needs to be reviewed, haha

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