Comments (9)
A HUGE second for this. Would be a game changer for usability. If this request is too big, a second way would be to allow to collapse not just the inputs, but the choices below for those inputs as well. I want to connect many things to a single button, but that means the node is huge because of all the choices for connected nodes. And if I collapse the node, I lose the button.
barring that, a simple node that allows one to hook up many nodes, or via a connector, within a single Boolean mute/enable function on it. That way, I could disable whole parts of the workflow from one button of manageable size.
from rgthree-comfy.
A lot of good ideas in here, I agree. Let me think about how to best achieve some of these.
from rgthree-comfy.
Modifying buttontext
can simply implement ‘run animation and highlight’
from rgthree-comfy.
My workflow, AegisFlow, is already using a ton of RGThree nodes since they are so damn good :)
for my solution to the one button disconnect, I’m using fast muted and bypasser, which has allowed me to segment my execution to stages.
from rgthree-comfy.
I still think that the "floating menu" aspect of this should remain. One of the issues is that, as the WF gets big/complex, if the user has to do a lot of settings located in different places. It would be REALLY cool if there could be a "floating group," that maintained its position and Z-ordered to the top, where one could place commonly needed elements---seed control, pos/neg conditioning, and switches (fastbypass/mute, etc). That way, the user could set most settings in one spot that they use while experimenting around, and just keep a nice big preview window to view results.
On a different note, a node that simply showed the currently executing node and its progress/state (ie, % done and green running / purple failed) would be awesome to place in a floating group like that.
from rgthree-comfy.
I wonder if you guys have worked with unreal editor, specifically the material editor as their reroute nodes act as sort of a wireless access point which could be relevant in this case.
In the editor they have "Named Reroutes". Whatever you plug into a named rereoute node will be passed through to any of same named reroutes throughout the graph. Only the original reroute has a input noodle slot but all have output slots. Super useful for clean graphs where items get reused many times. I've included an image of the most basic setup of one for example. The purlople reroute node is outputing the Value 1.0 from both its own output slot & the purple samely named reroute node below it.
That being said I'm sure this isn't a trivial thing to setup. Along with this it can be easy to loose where you are using said named reroutes without a decent way to find them. 😉
from rgthree-comfy.
I wonder if you guys have worked with unreal editor, specifically the material editor as their reroute nodes act as sort of a wireless access point which could be relevant in this case.
In the editor they have "Named Reroutes". Whatever you plug into a named rereoute node will be passed through to any of same named reroutes throughout the graph. Only the original reroute has a input noodle slot but all have output slots. Super useful for clean graphs where items get reused many times. I've included an image of the most basic setup of one for example. The purlople reroute node is outputing the Value 1.0 from both its own output slot & the purple samely named reroute node below it.
That being said I'm sure this isn't a trivial thing to setup. Along with this it can be easy to loose where you are using said named reroutes without a decent way to find them. 😉
You can take a look at this custom node cg-use-everywhere
from rgthree-comfy.
You can take a look at this custom node cg-use-everywhere
Great find! Thanks.
from rgthree-comfy.
You can take a look at this custom node cg-use-everywhere
Errrmagarsh, awesome! Thanks for this!
from rgthree-comfy.
Related Issues (20)
- error messages when activating / disabling rgthree HOT 2
- SyntaxWarning HOT 1
- REQEUST: A reroute node with randomizer & scaling input HOT 3
- Bookmark node - sticky keys HOT 7
- [FEATURE REQUEST] Stylizable progressbar (shadow-root) via User.css HOT 1
- Make dependees of muted node not crash, but simply be ignored HOT 1
- Feature Request: Sound notification when generation completes
- Is there an external one-click switch to control the fast group mute? HOT 2
- [BUG] Power Lora Loader Strength value numeric entry popup doesn't work after sliding the value HOT 2
- OverflowError: cannot fit 'int' into an index-sized integer HOT 4
- Feature Request: I want the Strength value range for Power Lora to be in increments of 0.1. HOT 1
- Why does the cache seem to be useless? HOT 3
- context big scheduler array broken after update HOT 2
- How to clear recursion in workflow HOT 1
- [BUG?] Reroute node doesn't connect to KSampler when transporting Sampler and Scheduler values HOT 2
- More inputs for context switches? HOT 1
- Any Switch handling of empty text values HOT 6
- how to set custom dimensions in SDXL Empty Latent Image
- How to refresh the lora info in the Show Info panel?
- Feature suggestion: node output and input remember choice suggestions on dragging to nothing HOT 1
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