Comments (3)
We should enhance more the procedural generation of the map.
from dungeon-battle.
On this topic, note that the project spec says that the game should be played on a series of levels. Hence the "Board" goal is not completed until the world has more than one level.
That being said, congratulations on the good looking and varied generated levels!
from dungeon-battle.
Thank you :)
This issues as been fixed in the "game" part, when we reach an "UpStair" we can interact with it to generate the next level (a4c287d and 56cbe62).
from dungeon-battle.
Related Issues (20)
- Remake the hash function for sf::Vector2i
- Remake the render module HOT 3
- The color of the slimes change when moving.
- Testing in build system
- Dependencies in Makefile HOT 1
- Render the 'lighting' HOT 1
- More NPCs
- Dynamic world generation HOT 1
- ASCII mode
- Developper documentation HOT 1
- Save & restore HOT 1
- Body snatch
- Menu HOT 2
- Lighting HOT 2
- Monsters move when changing level HOT 1
- Monsters move when resuming from pause HOT 1
- Tests are not working HOT 2
- Entities visible in unexplored tiles HOT 1
- Edges of the map
- Rabbits are no longer friendly after loading a game HOT 1
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from dungeon-battle.